Know what everything costs.
The unofficial GTA VI price database. Track vehicles, properties, businesses, weapons and more across Leonida.
- Assets tracked
- 29
- Vehicles
- 12
- Properties
- 6
- Businesses
- 5
- Weapons
- 6
- Last updated
- Aug 27, 2026
Demo data. Every asset, price and score on this site is invented placeholder content used to build and test the database. None of it is confirmed GTA VI information.
Pre-launch database — example data shown until verified game data is available.
Market overview
Every category at a glance — how many records, what they cost, how they score.
Market overview
Popular right now
The most viewed records in the database.
Popular right now
Recently updated
Latest changes to the database.
Recently updated
Best value
Ranked by price, usefulness, earning potential and long-term value.
Best value
- #1Example Nightclub VenueBusiness · Entertainment
Earns quickly compared with the capital required.
$1,450,000Value Score 90Excellent Value - #2Suburban Garage CProperty · Garage
Strong capability relative to what it costs, offset by no meaningful income.
$95,000Value Score 80Good Value - #3Example Touring MotorcycleVehicle · Motorcycle
Strong capability relative to what it costs.
$42,000Value Score 79Good Value - #4Example Compact PistolWeapon · Sidearm
Easy to obtain and carry early in progression, offset by low damage output.
$2,400Value Score 78Good Value - #5Example Auto ShopBusiness · Automotive
Useful across a wide range of situations.
$385,000Value Score 78Good Value
Rankings are produced by an example scoring model over example data. See the methodology.
Tracking the GTA VI economy from day one.
GTAVIPrices will catalog verified prices for vehicles, properties, businesses, weapons and other purchasable assets as they become available. Every record carries a source and a verification status, so it is always clear what has been confirmed and what has not.
Until then, the database runs on example records. They exist to prove the structure — the tables, the scoring and the comparisons — not to describe the game.
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Purchase price, resale, upgrade cost and performance.
Purchase price, garage capacity, location and passive income.
Purchase price, hourly income and break-even time.
Purchase price, ammunition cost and effectiveness.
Planned categories
Clothing · Aircraft · Boats · Upgrades · Services · Collectibles · Creator assets